mobilePlaySoundOnChannel
Type
command
Summary
Plays a sound on a given channel.
Syntax
mobilePlaySoundOnChannel <sound>, <channel>, <type>
Description
Use the mobilePlaySoundOnChannel command to play a sound on a given channel.
If a sound channel with the given name doesn't exist a new one is created. When queuing a sound using next, the engine will 'pre-prepare' the sound long before the current sound is played, this ensures minimal latency between the current sound ending and the next one beginning.
If an empty string is passed as the sound parameter, the current and scheduled sound on the given channel will be stopped and cleared.
When the sound has finished playing naturally (not stopped/replaced) on a given channel, a soundFinishedOnChannel message is sent to the object which played the sound.
Parameters
Name | Type | Description |
---|---|---|
sound | The sound file to be played. | |
channel | The name of the channel to play the sound on. | |
type | enum |
Examples
mobilePlaySoundOnChannel theSound, theChannel, theType
mobilePlaySoundOnChannel "sounds/warning.mp4", "queued", "next"
put specialFolderPath("engine") & "/sounds/applause.mp4" into tSoundFile
mobilePlaySoundOnChannel tSoundFile, "current", "now"
Related
command: mobileDeleteSoundChannel, mobilePlaySoundOnChannel, mobileSetSoundChannelVolume, mobilePausePlayingOnChannel, mobileStopPlayingOnChannel, mobileResumePlayingOnChannel, iphoneSetAudioCategory
function: mobileSoundChannelVolume, mobileSoundOnChannel, mobileNextSoundOnChannel, mobileSoundChannels, mobileSoundChannelStatus
message: soundFinishedOnChannel
Compatibility and Support
Introduced
LiveCode 4.6
OS
ios
android
Platforms
mobile